# Game music state and transition plan

Level or scene:
Shared tempo / meter / tonal center (verify in audio):
Method: complete cue switching / synchronized layers

| State | Player event | Cue or layer | Entry rule | Exit rule |
|---|---|---|---|---|
| Explore | | | | |
| Tension | | | | |
| Return | | | | |

| Test | Expected behavior | Actual result | Fix |
|---|---|---|---|
| Enter danger halfway through a phrase | | | |
| Leave danger immediately | | | |
| Rapid repeated triggers | | | |
| Remain in one state for two minutes | | | |
| Pause/resume | | | |
| Restart level | | | |

Master files, loop boundaries, tails, and rights record:
Engine or middleware version tested:
