QuestStudio | AI Pixel Art Sprite Sheets: Fix the Grid Before the Animation Original worksheet | September 13, 2026 https://queststudio.io/blog/ai-pixel-art-sprite-sheet-guide SPRITE HANDOFF WORKSHEET Game / owner / date: Camera / play scale / target engine: Logical frame size: Foot anchor coordinate and coordinate convention: Palette / outline rules: Example: four untrimmed 32 x 32 cells, horizontal 128 x 32 PNG, zero padding. Neutral: rect 0,0,32,32; 240 ms Lift: rect 32,0,32,32; 120 ms Return: rect 64,0,32,32; 120 ms Settle: rect 96,0,32,32; 320 ms Human-readable example only; export the schema your engine expects. [ ] Real logical grid verified [ ] Native-size silhouette readable [ ] Boots stay anchored; wrench stays in same hand [ ] Alpha tested on light and dark backgrounds [ ] Frame rectangles and timing reimport correctly [ ] Trimming/padding/pivot metadata checked [ ] Engine filtering and game backgrounds checked Editable file / sheet / metadata / animation name / importer settings: