QuestStudio | ElevenLabs Sound Effects: Build Foley That Fits the Picture Original working sheet | September 13, 2026 https://queststudio.io/blog/eleven-sound-effects-audio-guide FOLEY CUE SHEET Worked eight-second scene (illustrative times; replace with actual clip): 0-8 s courtyard air; 2.0 s wooden lid contact; 2.7 s brass latch; 4.8 and 5.6 s two leather-shoe steps on fine dry gravel. CUE RECORD (repeat for each layer) Visible event / actual contact time: Source object / material / action / listening perspective / room: Prompt / duration / loop / influence / model: Candidate filename / perceived onset / usable tail: Extra events or unwanted voice/music: Approximate listening level matched for comparison? Chosen take / placement / fade: THREE PASSES Effect alone: event count and texture: Effect with picture: timing, scale, perspective: Full mix: narration clarity and background continuity: LOOPED AMBIENCE Several joins auditioned / repeated identifiable event / level reset: FINAL EXPORT Beginning and tail retained / no accidental mute / normal-speed playback: Accepted file / remaining editor work: Text-led ElevenLabs Sound Effects and QuestStudio's video-led synthesis are different workflows. Neither removes the need to review event timing. Use this as a planning and review record. Examples are illustrative, not reported benchmark results. Save rejected attempts and limitations too.