Tutorial

How to Make AI Videos Look Less AI

Motion, physics, camera rules, and lighting continuity—a repeatable workflow with copy-ready prompts for Sora 2, Kling, and Veo 3.1

Erick By Erick • December 29, 2025

What the Top 10 Results Are Saying (Patterns)

Across page-1 results (official guides + creator workflows), the same "realism stack" shows up again and again:

Keep shots simple and timed

One clear camera move + one clear subject action, described in beats/counts, produces more believable motion.

Pick a real camera plan and stick to it

"One camera move, one lens, one lighting plan" is repeated often, along with tiny "real camera imperfections" (focus breathing, micro-jitter, dust) and keeping shots short (roughly 6–12s) so continuity holds.

Physics and background are where AI still gives itself away

Even with stronger models, tells often show up as physics glitches, shadows/reflections not matching, and subtle movement that feels "off" (hair/fabric moving with no wind, overly smooth or puppet-like motion).

Camera language matters more than "ultra realistic"

Tools with camera controls emphasize directional movement (pan/tilt/in-out) and matching speed to subject distance to avoid weird scale/warp feelings.

Lighting continuity is a real filmmaking skill (and AI needs it too)

Film lighting guidance is blunt: establish your "master" lighting first, then keep close-ups matching the mood/quality/direction of that master.

The "Less AI" Workflow (Do This Every Time)

Use this for photo-to-video and text-to-video.

Step 1: Lock the "Reality Anchors" (Before Prompting)

Pick these once per scene and don't change them mid-shot:

  • Lens look: 24mm (wide), 35mm (doc/cinematic), 50mm (classic), 85mm (portrait)
  • Shutter feel: natural motion blur (avoid "perfect crisp" unless you want a synthetic look)
  • Lighting direction: where is the key light coming from? (window left, overhead practical, neon sign right)
  • Color temperature: warm tungsten vs cool daylight (don't mix randomly)
  • Camera stability: tripod / controlled handheld / gimbal (not all at once)

Why: "motivated lighting" is what makes viewers believe the world—light that can be justified by a real source (window, lamp, streetlight).

Step 2: Follow the "One Move + One Action" Rule

This is the fastest way to stop AI motion from going uncanny.

  • One camera move: push-in or pan or handheld drift
  • One subject action: blink once or turn head slightly or take 2 steps

OpenAI's Sora 2 prompting guide explicitly recommends this and suggests describing action timing in beats/counts for grounded motion.

Step 3: Enforce Camera Rules (So It Cuts Like Real Footage)

If you're generating multiple shots that will cut together:

The 180-degree rule (don't "teleport" the camera across the line)

Keep the camera on the same side of the axis of action so left/right relationships don't flip. This is a huge "AI tell" when violated because the scene feels spatially impossible.

Continuity lighting rule (don't change light logic mid-cut)

Light your "master" first, then match close-ups to the same mood/quality/direction.

Step 4: Add Small Imperfections (Not Chaos)

Real footage has subtle flaws. The trick is: tiny + consistent.

Good:

  • • micro handheld drift
  • • slight focus breathing during a rack focus
  • • mild dust/grain
  • • subtle compression

Bad:

  • • constant wobble on everything
  • • aggressive blur
  • • random flicker

This "tiny imperfections + short shots" approach is a common realism recommendation in creator guides.

Step 5: Run the "Physics Check" Before You Publish

Ask yourself:

  • Do shadows stay consistent with the light direction?
  • Do reflections make sense (mirrors, windows, glossy products)?
  • Is motion too smooth, or is hair/fabric moving with no cause?
  • Are there background proportion glitches (walls, buildings, lines)?

If any of these fail, simplify the shot (less movement, shorter duration, clearer lighting plan) and regenerate.

Copy-Ready Prompt Framework (Works Across Sora 2 / Kling / Veo 3.1)

Paste this into QuestStudio, then fill brackets.

Subject: [who/what] in [where]. Action (one thing): [blink once / takes 3 steps / turns head slightly]. Camera: [shot size], [single camera move], [steady/controlled handheld], [lens look]. Lighting: motivated key from [window/lamp/neon], consistent direction, consistent color temperature. Look: natural skin texture/material texture, realistic motion blur, cinematic grade. Negative: no text, no subtitles, no watermark, no physics glitches, no flicker, no warping.

Why this structure: it matches the "camera + lighting + focused shot" guidance repeated in official and creator guides.

Main guide: Image to Video AIRelated: prevent face warpingcinematic motion prompt pack

10 Prompts That Make Videos Look "Real-Camera"

Use these as starting points.

1) Clean cinematic push-in (most reliable)

Close-up of [SUBJECT] in [SETTING]. Slow push-in. Action: subtle smile + one blink. 35mm lens look, shallow depth of field. Soft motivated window light from camera-left, consistent shadows. Realistic motion blur, natural texture. Negative: no text, no subtitles, no warping.

2) Documentary handheld (human, not robotic)

Medium shot. Controlled handheld micro-drift, not shaky. Action: [SUBJECT] adjusts [object] once. Natural practical lighting from [lamp]. Mild grain, realistic contrast. Negative: no flicker, no text.

3) Product studio realism (commercial)

[PRODUCT] on clean backdrop. Turntable rotation + slight camera drift. Softbox key from camera-right, consistent reflections. Crisp edges, realistic highlights. Negative: no readable text on labels.

Practical note: many guides advise avoiding relying on AI for crystal-clear product text; add labels in post if needed.

4) Parallax-from-photo (safe "3D")

Animate this photo with subtle parallax only (foreground/midground/background separation). Preserve composition and identity. Slow drift, no head turn. Motivated light direction unchanged. Negative: no distortion.

5) Slow dolly-out reveal (feels intentional)

Start close on [SUBJECT], dolly-out to reveal [SETTING DETAIL]. Same lighting direction, same palette. Natural motion blur. Negative: no background warping.

6) Rack focus (instant realism)

Foreground [OBJECT] sharp, rack focus to [SUBJECT] eyes. Slight focus breathing. Soft motivated light. Negative: no flicker, no morphing.

7) "Real physics" moment

[SUBJECT] pours water into a glass. Keep motion slow. Emphasize gravity and fluid continuity. Lighting consistent, reflections consistent. Negative: no disappearing liquid, no floating droplets.

Physics glitches are one of the clearest AI tells—design shots that are easy to simulate.

8) Night scene that doesn't scream AI

[SUBJECT] walking past storefronts at night. Neon practicals motivate the light. Controlled handheld. Mild noise/compression like smartphone low-light. Negative: no over-smooth motion.

9) "Stop the world wobble"

Static environment, only subject moves. Camera locked/tripod. Action: [SUBJECT] turns head slightly. Lighting stable. Negative: no breathing walls, no drifting lines.

10) Social-ready realism (UGC)

Phone-camera feel, slight handheld, imperfect framing. Natural room light. Action: one gesture, one beat. Mild compression artifacts. Negative: no overly clean skin, no perfect studio lighting.

Overly clean/airbrushed patches and weird compression can be tells—lean into believable "capture" aesthetics instead of sterile perfection.

Lighting Continuity: The Simplest Rule That Fixes 50% of "AI Look"

If your clip feels fake even when the subject looks good, it's often the lighting logic.

Do this:

  • Choose one motivated source (window, lamp, neon).
  • Keep direction consistent (shadows don't swap sides mid-shot).
  • If you're doing multiple shots, define the "master" lighting, then match close-ups to it.
  • Also remember: soft vs hard light changes the entire "camera feel." Soft wraps, hard is directional and shadowy—pick one and keep it consistent.

Camera Motion: How to Stop "Floaty AI Movement"

If your tool has camera control sliders, don't max them. A common rule: the closer the subject, the smaller/slower the movement should be to avoid scale weirdness and warping.

Rule of thumb:

  • close-up: tiny push-in only
  • medium: slow pan or drift
  • wide: more freedom (but still one move)

Related Guides

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